

什麼是 PerfLint?
One scan finds what's slowing, bloating, or breaking your Unity project — performance, assets, migration, project settings. Detection is a deterministic rule engine, not an LLM guessing: same findings every run, offline, zero tokens. Autopilot ranks them by evidence and applies only what it's sure of, never anything that changes how your game plays. Static scan plus Play Mode profiling. Run it in the editor, from the CLI, or hand it to your AI agent over MCP. Local-first, zero telemetry.
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